Shoot Out Mechanics
1 – SFL Fall 2009 Guide to Referees, page 5 (Click the link to view this document.)
2 – The FIFA Laws of the Game 2009 / 2010, pages 50-51, ‚ÄúKicks from the Penalty Mark”. You can find a PDF of this book
here: http://www.fifa.com/mm/document/affederation/federation/81/42/36/lawsofthegameen.pdf. See also page 82 for AR positioning and responsibilities.
3 – USSF’s Advice to Referees on the Laws of the Game, Sections 3.12, 19.1 and 19.2. (Clicking the link will bring up a PDF with the relevant pages from the 2009-2010 edition.)
4 – USSF Position Papers: ‚ÄúFeinting at the Taking of a Penalty Kick,” ‚ÄúKicks from the Penalty Mark,” and ‚ÄúKicks from the Penalty Mark: The Reduce to Equate Principal” located at: http://www.ussoccer.com/Referees/Laws-of-the-Game/Position-Papers.aspx.
WHEN YOU ARRIVE AT THE FIELD:
Make sure that a penalty mark is visible on the field at both goals. If not, measure 12 yards from the goal line BEFORE the
match and have the home SYSA coach mark the spot with white paint. (Better still, bring your own white paint.) On U11 and
U12 fields, where the penalty boxes are smaller, measure 10 yards from the goal line. Alert the coaches that the
game will have a shoot out if it ends in a tie, and only those players on the field of play at the end of the second half are
allowed to participate. Team members on the sidelines (subs) at the end of the second half are not allowed to participate.
AT THE END OF THE GAME:
1 – The SFL permits coaches to be on the field with their teams during the shoot out.
2 – Teams should stand at the halfway line (near the center circle), but separate from each other.
3 – Use a coin toss; the winning team chooses if they wish to kick first or second.
4 – Select a goal for the shootout. You can switch goals during the shootout, but only at the end of a completed frame.
DURING THE SHOOT OUT:
1 – The shoot out lasts 5 frames; each team gets to kick once during a frame.
2 – The winner of the shoot out is the team that scores the most goals within 5 frames.
3 – A shoot out may be ended early if one team is mathematically eliminated.
4 – If there is a tie after 5 full frames, continue to play additional full frames one at a time, until you have a winner.
5 – Once a player takes a turn, that player cannot kick again until all his/her teammates on the field has had a turn.
1 – To save time, the goalkeeper of the kicking team should stand or sit on the goal line where it intersects the penalty area line.
2 – Coaches may request a goalkeeper change prior to any kick.
3 – The goalkeeper is allowed to take a kick.
THE ROLE OF THE ASSISTANT REFEREE:
1 – The trailing AR stands at the halfway line to monitor unsporting behavior.
2 – The lead AR stands at the intersection of the goal line and the goal box.
3 – The lead AR looks for keeper infringement and confirms whether or not the ball completely crosses over the goal line.
4 – The trailing AR helps track the players’ jersey numbers as they approach for their kicks.
5 – Both ARs help the Center Referee track the score.
DURING THE TAKING OF THE PENALTY KICK:
1 – Kickers must address the ball in a straightforward manner. (Read the document cited above on “feinting”.)
2 – The ball is in play when it is kicked and moves forward. If the ball doesn’t move forward, retake the kick.
3 – Kickers are not allowed second touches. If the ball is second touched, that kicker’s turn is over.
4 – In a shoot out, kickers are not allowed to play rebounds (off the keeper, the goal posts or crossbar, etc.)
5 – If the ball, once blocked by the keeper or hits a goal post, then bounces in a continuous motion into goal, allow the goal.
6 – You (the Center Referee) are the sole judge of whether or not the kicked ball results in a goal.
1 – Run the shoot out briskly. Avoid unnecessary delays.
2 – An injured player on the field may be subbed out with a teammate on the sideline.
3 – If, during the kick, the ball is touched by an outside agent, retake the kick.
4 – Reduce to Equate. This means if a team has fewer than the full number of players its allowed on the field at the start of the shootout, have the other team reduce its numbers so that both teams are equal.
5 – The winner of the shoot out will be awarded one goal to their game score regardless of the number of goals scored in the
shoot out. For example, if the game score is tied 2-2, and one team scored 4 goals during the shoot out while the other team
scored 3 goals, then the final game score will be 3-2.